Knight Lore (1984) (Ultimate Play the Game)
Knight Lore is a computer game developed and released by Ultimate Play The Game in 1984. The game is the third in the Sabreman series, following on from his adventures in Sabre Wulf and Underwurlde. Unlike the earlier games in the series it used Ultimate's filmation engine to achieve a 3D look using isometric projection. In the game Sabreman has to find the ingredients for a magic potion. The game was written by Tim and Chris Stamper.
Identifier Knight_Lore_1984_Ultimate_Play_The_GameScanner Internet Archive Python library 0.4.4Mediatype softwarePublicdate 2013-10-29 07:10:12Addeddate 2013-10-29 07:10:12Creator Tim and Chris StamperDate 1984Year 1984Emulator spectrumEmulator_ext z80Backup_location ia905709_3
Knight Lore was regarded as a revolutionary title and was among the first of the "isometric adventure" genre, by displaying a detailed 3D world using isometric perspective. It was extensively copied by other publishers, and was described as being the second most cloned piece of software after WordStar.
A man cursed to be a werewolf (spelt as "werewulf" in the game) travels to Knight Lore castle in the hope that the dying wizard, Melkhior can free him. He has only 40 days and nights to find a potion that will break the curse or he will remain a "werewulf" forever.
Knight Lore received an overwhelmingly positive reception from the gaming press at the time of its release. Amstrad Action described it as a "stunningly original concept" and praised its addictive gameplay, calling it "without doubt one of the best three games available on the Amstrad". CRASH was equally enthusiastic, calling it "incredible, and a joy to play ... simply a great game" and describing the animation as "terrific from the smallest detail right through to Sabreman himself". Your Sinclair magazine called it "one of the most important (and best) games ever written for the Speccy".
The game's reputation survives intact to this day and it still receives acclaim as one of the most important and advanced titles of its era. GamesTM have hailed it as "seminal" and "revolutionary", while Gamesmaster magazine's Adam Norton claims that "this slightly cryptic puzzle/platform adventure defined isometricism in the same way Super Mario 64 defined 3D". X360 magazine have said Knight Lore is "one of the most successful and influential games of all time", while Edge has described it as representing "the greatest single advance in the history of computer games". The ZX Spectrum version was voted the 2nd best game of all time in a special issue of Your Sinclair magazine in 2004.